package message.push.vo;

public class Player {
	/**
	 * 角色id
	 */
	protected long playerId;
	/**
	 * 角色名称
	 */
	protected String playerName;

	/**
	 * 帐号名称
	 */
	protected String accountName;

	protected int level = 1;

	protected int exp = 0;
	/**
	 * 徒弟经验池
	 */
	protected int expPool = 0;
	protected int gold;
	protected int goldTicke;
	protected long asset = 0;
	protected int points; // 成就点
	protected int sex;

	/**
	 * 职业id
	 */
	protected int vocationId;

	/**
	 * 血量
	 */
	protected int hp;

	/**
	 * 魔法
	 */
	protected int mp;

	protected int power;// 力量
	protected int physical;// 体力
	protected int agile;// 敏捷
	protected int wit;// 精神 智力
	/**
	 * 攻击
	 */
	protected int attack;
	/**
	 * 防御
	 */
	protected int defense;
	/**
	 * 评分
	 */
	protected int score;
	/**
	 * 命中
	 */
	protected int hit;
	/**
	 * 闪避
	 */
	protected int dodge;
	/**
	 * 暴击
	 */
	protected int crit;
	/**
	 * 韧性
	 */
	protected int tough;
	/**
	 * 攻速
	 */
	protected int attackSpeed;

	protected int maxHp;// 最大体力
	protected int maxMp;// 最大魔法

	/**
	 * 帐号状态
	 */
	protected int status = 0;

	/**
	 * 注册时间
	 */
	protected int regTime;

	/**
	 * 上次登录时间
	 */
	protected int lastLogin;

	protected int offLineTime;

	/**
	 * 上次登录ip
	 */
	protected String lastIp;
	/**
	 * 在线时间
	 */
	protected int onLineTime;

	protected int sceneId = 0;

	protected int x = 0;

	protected int y = 0;
	/**
	 * 帮派id
	 */
	protected int unionId = 0;

	/**
	 * 装备栏
	 */
	protected String dress;
	/**
	 * 快捷栏
	 */
	protected String shortcut;
	/**
	 * 背包格子
	 */
	protected int boxsGirds;
	/**
	 * 仓库格子
	 */
	protected int holdGrids;
	/**
	 * 血包
	 */
	protected int bloodBag;
	/**
	 * 魔法包
	 */
	protected int magicBag;

	protected int lastStoryId;
	/**
	 * 伤害追加
	 */
	protected int hurtAdd;
	/**
	 * 伤害减免
	 */
	protected int hurtRemove;
	/**
	 * 伤害反射
	 */
	protected int hurtReflex;
	/**
	 * 伤害吸收
	 */
	protected int hurtAbsorb;
	/**
	 * 暴击追加
	 */
	protected int critAdd;
	/**
	 * 新手流程的编号
	 */
	protected int newSign;
	/**
	 * vip等级
	 */
	protected int vipLevel;
	/**
	 * 商城积分
	 */
	protected int vipScore;
	/**
	 * 武状元等级
	 */
	protected int knightLevel;
	/**
	 * 武状元过期时间
	 */
	protected int knightExpired;
	/**
	 * 来源
	 */
	protected String platform;

	public long getPlayerId() {
		return playerId;
	}

	public void setPlayerId(long playerId) {
		this.playerId = playerId;
	}

	public String getPlayerName() {
		return playerName;
	}

	public void setPlayerName(String playerName) {
		this.playerName = playerName;
	}

	public String getAccountName() {
		return accountName;
	}

	public void setAccountName(String accountName) {
		this.accountName = accountName;
	}

	public int getLevel() {
		return level;
	}

	public void setLevel(int level) {
		this.level = level;
	}

	public int getExp() {
		return exp;
	}

	public void setExp(int exp) {
		this.exp = exp;
	}

	public int getExpPool() {
		return expPool;
	}

	public void setExpPool(int expPool) {
		this.expPool = expPool;
	}

	public int getGold() {
		return gold;
	}

	public void setGold(int gold) {
		this.gold = gold;
	}

	public int getGoldTicke() {
		return goldTicke;
	}

	public void setGoldTicke(int goldTicke) {
		this.goldTicke = goldTicke;
	}

	public long getAsset() {
		return asset;
	}

	public void setAsset(long asset) {
		this.asset = asset;
	}

	public int getPoints() {
		return points;
	}

	public void setPoints(int points) {
		this.points = points;
	}

	public int getSex() {
		return sex;
	}

	public void setSex(int sex) {
		this.sex = sex;
	}

	public int getVocationId() {
		return vocationId;
	}

	public void setVocationId(int vocationId) {
		this.vocationId = vocationId;
	}

	public int getHp() {
		return hp;
	}

	public void setHp(int hp) {
		this.hp = hp;
	}

	public int getMp() {
		return mp;
	}

	public void setMp(int mp) {
		this.mp = mp;
	}

	public int getPower() {
		return power;
	}

	public void setPower(int power) {
		this.power = power;
	}

	public int getPhysical() {
		return physical;
	}

	public void setPhysical(int physical) {
		this.physical = physical;
	}

	public int getAgile() {
		return agile;
	}

	public void setAgile(int agile) {
		this.agile = agile;
	}

	public int getWit() {
		return wit;
	}

	public void setWit(int wit) {
		this.wit = wit;
	}

	public int getAttack() {
		return attack;
	}

	public void setAttack(int attack) {
		this.attack = attack;
	}

	public int getDefense() {
		return defense;
	}

	public void setDefense(int defense) {
		this.defense = defense;
	}

	public int getScore() {
		return score;
	}

	public void setScore(int score) {
		this.score = score;
	}

	public int getHit() {
		return hit;
	}

	public void setHit(int hit) {
		this.hit = hit;
	}

	public int getDodge() {
		return dodge;
	}

	public void setDodge(int dodge) {
		this.dodge = dodge;
	}

	public int getCrit() {
		return crit;
	}

	public void setCrit(int crit) {
		this.crit = crit;
	}

	public int getTough() {
		return tough;
	}

	public void setTough(int tough) {
		this.tough = tough;
	}

	public int getAttackSpeed() {
		return attackSpeed;
	}

	public void setAttackSpeed(int attackSpeed) {
		this.attackSpeed = attackSpeed;
	}

	public int getMaxHp() {
		return maxHp;
	}

	public void setMaxHp(int maxHp) {
		this.maxHp = maxHp;
	}

	public int getMaxMp() {
		return maxMp;
	}

	public void setMaxMp(int maxMp) {
		this.maxMp = maxMp;
	}

	public int getStatus() {
		return status;
	}

	public void setStatus(int status) {
		this.status = status;
	}

	public int getRegTime() {
		return regTime;
	}

	public void setRegTime(int regTime) {
		this.regTime = regTime;
	}

	public int getLastLogin() {
		return lastLogin;
	}

	public void setLastLogin(int lastLogin) {
		this.lastLogin = lastLogin;
	}

	public int getOffLineTime() {
		return offLineTime;
	}

	public void setOffLineTime(int offLineTime) {
		this.offLineTime = offLineTime;
	}

	public String getLastIp() {
		return lastIp;
	}

	public void setLastIp(String lastIp) {
		this.lastIp = lastIp;
	}

	public int getOnLineTime() {
		return onLineTime;
	}

	public void setOnLineTime(int onLineTime) {
		this.onLineTime = onLineTime;
	}

	public int getSceneId() {
		return sceneId;
	}

	public void setSceneId(int sceneId) {
		this.sceneId = sceneId;
	}

	public int getX() {
		return x;
	}

	public void setX(int x) {
		this.x = x;
	}

	public int getY() {
		return y;
	}

	public void setY(int y) {
		this.y = y;
	}

	public int getUnionId() {
		return unionId;
	}

	public void setUnionId(int unionId) {
		this.unionId = unionId;
	}

	public String getDress() {
		return dress;
	}

	public void setDress(String dress) {
		this.dress = dress;
	}

	public String getShortcut() {
		return shortcut;
	}

	public void setShortcut(String shortcut) {
		this.shortcut = shortcut;
	}

	public int getBoxsGirds() {
		return boxsGirds;
	}

	public void setBoxsGirds(int boxsGirds) {
		this.boxsGirds = boxsGirds;
	}

	public int getHoldGrids() {
		return holdGrids;
	}

	public void setHoldGrids(int holdGrids) {
		this.holdGrids = holdGrids;
	}

	public int getBloodBag() {
		return bloodBag;
	}

	public void setBloodBag(int bloodBag) {
		this.bloodBag = bloodBag;
	}

	public int getMagicBag() {
		return magicBag;
	}

	public void setMagicBag(int magicBag) {
		this.magicBag = magicBag;
	}

	public int getLastStoryId() {
		return lastStoryId;
	}

	public void setLastStoryId(int lastStoryId) {
		this.lastStoryId = lastStoryId;
	}

	public int getHurtAdd() {
		return hurtAdd;
	}

	public void setHurtAdd(int hurtAdd) {
		this.hurtAdd = hurtAdd;
	}

	public int getHurtRemove() {
		return hurtRemove;
	}

	public void setHurtRemove(int hurtRemove) {
		this.hurtRemove = hurtRemove;
	}

	public int getHurtReflex() {
		return hurtReflex;
	}

	public void setHurtReflex(int hurtReflex) {
		this.hurtReflex = hurtReflex;
	}

	public int getHurtAbsorb() {
		return hurtAbsorb;
	}

	public void setHurtAbsorb(int hurtAbsorb) {
		this.hurtAbsorb = hurtAbsorb;
	}

	public int getCritAdd() {
		return critAdd;
	}

	public void setCritAdd(int critAdd) {
		this.critAdd = critAdd;
	}

	public int getNewSign() {
		return newSign;
	}

	public void setNewSign(int newSign) {
		this.newSign = newSign;
	}

	public int getVipLevel() {
		return vipLevel;
	}

	public void setVipLevel(int vipLevel) {
		this.vipLevel = vipLevel;
	}

	public int getVipScore() {
		return vipScore;
	}

	public void setVipScore(int vipScore) {
		this.vipScore = vipScore;
	}

	public int getKnightLevel() {
		return knightLevel;
	}

	public void setKnightLevel(int knightLevel) {
		this.knightLevel = knightLevel;
	}

	public int getKnightExpired() {
		return knightExpired;
	}

	public void setKnightExpired(int knightExpired) {
		this.knightExpired = knightExpired;
	}

	public String getPlatform() {
		return platform;
	}

	public void setPlatform(String platform) {
		this.platform = platform;
	}
}
